Board Games for 8 Players: Perfect for Large Groups and Game Nights
Gathering eight friends around a single table is a logistical miracle, but finding a game that keeps everyone engaged without causing a three-hour rules lecture is the real challenge. We have sifted through the noise to bring you the absolute best Board Games for 8 Players: Perfect for Large Groups, ensuring your next party stays loud, laughing, and surprisingly strategic. Whether you are hosting a holiday bash or a weekly game night, these titles handle high player counts with grace, turning potential chaos into unforgettable memories.
The Challenge of High Player Counts
Any veteran gamer will tell you that scaling up the player count changes the dynamic of a session entirely. Games designed for four players often break or stall when you double that number. The biggest killer of large group games isn't necessarily bad rules; it's downtime. If you have to wait seven minutes for your turn to roll back around, you are going to check your phone, and the social energy dies.
To solve this, we looked for titles that utilize specific mechanics to keep everyone involved simultaneously. We are talking about real-time gameplay, simultaneous action selection, or social deduction where you are never “waiting” for your turn because you are always watching, bluffing, or conspiring against the other players. Furthermore, high replay value is essential here; with eight people, you might not get to the table as often as a duo, so the game needs to stay fresh every time you unpack it.
What to Look For
When shopping for your group, keep a few logistical factors in mind. First, consider your physical environment. Do you have the table space to accommodate eight player boards, decks, and a central market? Some games are “table hogs,” while others are compact and fit easily on a standard dining room table.
Second, look at the setup time. If a game takes 45 minutes to explain and organize, you will lose half your group before the first turn. The best games for eight players usually have a setup time of under 15 minutes and rule explanations that can be summarized in three minutes. Finally, think about storage solutions. Games that support eight players often come with hundreds of tokens, cards, and meeples. Investing in some third-party organizers or plano boxes can be a lifesaver to keep the teardown from taking longer than the game itself.
The “Keep Everyone Laughing” Party Tier
Sometimes you don't want deep strategy; you want noise, shouting, and absolute ridiculousness. These games thrive on large groups because the chaos scales perfectly with the number of participants.
The Resistance: Avalon
If you enjoy lying to your friends, The Resistance: Avalon is the gold standard for social deduction. Unlike its predecessor, Avalon eliminates the “lucky guess” element of the first game, making it a pure battle of logic and deception.
In the game, players are secretly split into Loyal Servants of Arthur and evil Minions of Mordred. The good guys must go on quests to succeed, but the bad guys are hidden among them, secretly sabotaging the missions. The tension is palpable. Every statement is analyzed, and every eye movement is scrutinized.
“The best moment isn't winning the game; it's when your best friend swears up and down that they are on your team, only to reveal they were the villain the entire time.”
The beauty of Avalon is that it plays up to ten players with zero increase in setup time. It is purely cards and tokens. It requires zero table space—you can play this sitting on the floor in a circle—which makes it perfect for parties. The replay value is infinite because the “meta-game” changes based on who you are playing with and who they suspect.
Telestrations After Dark
This is essentially the game of “Telephone” but with sketching. You start with a word, draw it, pass the book. The next person looks at your drawing, guesses the word, folds the page to hide the drawing, and passes it. This cycle continues until the book returns to the owner.
With eight players, the distortion is maximal. Watching a simple phrase like “Hot Dog” devolve into “Darth Vader sunbathing” is comedy gold. The “After Dark” version adds adult-themed prompts, which is usually the right call for a mature crowd. It requires absolutely no strategic thinking, making it accessible to non-gamers.
- Pros: Zero rules to learn, hilarious results, plays up to 12+.
- Cons: Requires good pens and decent paper quality.
Strategy Without the Snooze-Fest
Just because you have eight people doesn't mean you have to shut off your brain. These games offer satisfying decisions but manage the turn structure so that no one is left staring at the wall.
7 Wonders
7 Wonders is often cited as the ultimate solution for high player count gaming because it utilizes a “drafting” mechanic. You don't take turns on a shared board; instead, everyone holds a hand of cards. You pick one card to play and pass the rest of your hand to the player on your left. Then, you receive a new hand from your right.
This means that all eight players are taking a turn at the exact same time. A game of 7 Wonders with eight players takes roughly the same amount of time as a game with three. That is a miracle of modern design. You are building an ancient civilization, focusing on military, science, or commerce, trying to maximize your points by the end of three ages.
The game requires very little table space since you only have your own player board and a hand of cards. However, managing the cards can be tricky, and many gamers opt for specific storage solutions to sleeve the cards, as they get handled heavily during the passing phase. The mechanics are intuitive enough that you can teach the game in ten minutes, but deep enough that you'll be discovering new synergies dozens of games later.
King of Tokyo
Imagine Yahtzee, but you are a giant monster smashing a city while punching other giant monsters in the face. That is King of Tokyo. Up to eight players (with the New York expansion) can duke it out for control of the city.
The game is fast, aggressive, and relies on push-your-luck dice rolling. Do you heal up, or roll for more damage knowing you might take wounds? The “King of the Hill” mechanics create a natural balance: whoever is in Tokyo and winning is the target for everyone else. It prevents one player from running away with the game because the whole table will turn on them.
The component quality is high, featuring chunky dice and detailed monster figures. However, storing the figures can be a pain if you just throw them in the box. A simple plastic insert or divider is one of the best storage solutions you can buy for this title to keep your monsters from getting scuffed.
Negotiation and Social Interaction
These games rely on the players themselves to generate the content. The board sets the stage, but the drama comes from the deals, bribes, and arguments around the table.
Sheriff of Nottingham
In Sheriff of Nottingham, you are a merchant trying to get goods into the city. However, you can only bring legal goods (apples, bread, cheese) if you pay tax. To avoid tax, you might try to sneak in contraband (crossbows, mead, silk). The catch? You have to declare what is in your bag to the Sheriff, who is another player.
If the Sheriff checks your bag and you lied, you pay the penalty. If you told the truth and the Sheriff checks you anyway, the Sheriff pays you. This leads to hilarious negotiations. “Oh come on, Sheriff, it's just four chickens. Don't waste your time on me! Check Dave, he looks shifty!” With eight players, the role of Sheriff rotates, giving everyone a chance to be the tyrant.
This game requires a decent amount of table space for the market and player mats. The setup time is moderate, mostly involving sorting the goods cards. The replay value is high because the ” Sheriff” personality changes every game. Some Sheriffs are corrupt and take bribes; others are strict and check everyone.
Catan: 5-6 Player Extension
While standard Catan caps at four, the expansion is a classic for a reason. It adds more tiles to make the island larger and allows for up to six players. While this isn't quite eight, it is close enough that many groups stop here. However, for a strict eight-player experience, the expansion introduces a “building phase” that happens between turns, keeping players engaged when it isn't their turn.
Trading is the heart of Catan, and with more players, the trading network becomes incredibly complex. You have more people to trade with, but also more competition for resources. Note that fitting this board on a standard table can be a squeeze; you might need a dedicated gaming table or to clear the dinner table completely.
Because Catan has so many expansions and small pieces, finding a storage solution that separates the base game, the 5-6 player extension, and the Seafarers extension is crucial. Many gamers use a “Catan organizer” to keep the hexes sorted by number, which dramatically reduces setup time.
Frequently Asked Questions
Q: What if I have 9 or 10 people?
A: Don't panic. Games like The Resistance: Avalon, One Night Ultimate Werewolf, and Telestrations can handle 10+ players easily. You can also split into two tables of 4-5 for games like Catan or Ticket to Ride.
Q: Are co-op games good for 8 players?
A: Generally, co-op games struggle with eight players due to “Quarterbacking” (one experienced player telling everyone else what to do). However, games like Forbidden Island or Pandemic: On the Brink can work if you play in “teams” where 2 people control one character together.
Q: How do I manage game pieces with so many hands?
A: Organization is key. Use bowls or Lazy Susans for tokens and cards to pass them around the table easily. Also, ensure you have sufficient lighting so everyone can read the text on the cards from across the board.
Q: Why do some games take longer with more players?
A: This is usually due to “turn variance.” If I take a 2-minute turn, and there are 8 of us, you wait 14 minutes to play again. Look for games with “simultaneous action” to fix this.

