Party Starters & Heavy Hitters: The Best Board Games for Large Groups (6+ Players)
There is nothing quite like the electric energy of a packed table, but finding a title that accommodates everyone without turning into a six-hour slog can be a nightmare. Whether you are hosting a holiday gathering or your weekly game club has expanded, you need to know the **Best Board Games for Large Groups (6+ Players)** that keep the engagement high and the downtime low. Let's dive into the chaos, the strategy, and the logistics of gaming with a crowd.
The Logistics of High Player Counts
Before we look at specific titles, we have to address the elephant in the room: logistics. Gaming with six or more people is fundamentally different from a standard four-player night. The dynamics shift, the physical space changes, and your tolerance for rules complexity must adjust.
When you increase the player count, you almost invariably increase the “sit-around time.” This is the time between your turns where you are essentially waiting for the other five, seven, or nine people to take their actions. In heavy euro-games, this can lead to checking your phone or zoning out. Therefore, the best games for crowds either keep turns lightning-fast or engage everyone simultaneously, meaning you are constantly playing even when it isn't technically your turn.
The Physical Reality
You cannot ignore table space. Many modern games are “table hogs,” featuring sprawling boards with player mats on every side. If you are cramming seven people around a dining room table, a game like Scythe (even with the expansion) is physically difficult to manage. You need games that have relatively small footprints or rely entirely on cards that can be held in hand.
Furthermore, consider your storage solutions. Many of the best large-group games come with massive component counts—hundreds of cards, tokens, and miniatures. Keeping these organized is crucial for setup time. There is nothing worse than spending 45 minutes sorting decks before the game even starts. If you find yourself loving these large-group titles, investing in third-party organizers is often worth the cost to get the game on the table faster.
Social Deduction and Bluffing
This is the bread and butter of large-group gaming. These games rely on conversation, accusation, and reading people rather than moving meeples on a map. Because the interaction is player-to-player rather than player-to-board, they scale effortlessly to higher numbers. In fact, they often get better with more people.
Secret Hitler (or The Resistance: Avalon)
If you want betrayal and shouting, this is where you start. In Secret Hitler, players are secretly divided into two teams: Liberals and Fascists. The Liberals don't know who each other are, while the Fascists do. The goal is to pass policies, but the Fascists are trying to plant “Secret Hitler” into power.
Why it works for large groups is the sheer volume of the debate. With 8 or 10 players, the table talk is intense. You are analyzing voting patterns, body language, and hesitations. It creates incredible stories.
“Did you see how quickly John voted ‘Ja'? He's trying to get that Fascist policy through before we even have a chance to investigate him!”
The mechanics are simple to explain, and the elimination mechanics are handled in a way that keeps players involved (usually) or at least entertained by the chaos unfolding.
Deception: Murder in Hong Kong
While Secret Hitler is about political maneuvering, Deception is about solving a crime. One player is the Forensic Scientist, one is the Murderer, and the Murderer has an accomplice. The rest are investigators. The Scientist gives clues using scene tiles (means of murder and key evidence), and the Murderer has to steer the investigators away from the correct clues without being too obvious.
This game plays 6-12 players seamlessly. It encourages deductive reasoning and allows for creative interpretation of clues. It feels like a high-stakes game of Clue that moves at a breakneck pace.
One Night Ultimate Werewolf
Traditional Werewolf (or Mafia) suffers from one major flaw: player elimination. If you die in the first round, you are out for 30 minutes. One Night Ultimate Werewolf fixes this by condensing the game into a single night phase and a single day phase. No one is permanently eliminated, and games last about 10 minutes.
Because the games are so short, the replay value is infinite. You will play round after round, adjusting roles and teams. It requires a moderator (or the app, which is free and excellent), but it is the ultimate ice-breaker.
Strategy Without the Wait
Not everyone wants to lie to their friends. Sometimes a group wants to flex their strategic muscles. The problem with heavy strategy games at high counts is downtime. The solution? Simultaneous action selection.
7 Wonders
7 Wonders is the gold standard for drafting games. It supports up to 7 players out of the box and uses a “pick and pass” mechanic. You hold a hand of cards, pick one to play (building your wonder city, gathering resources, or fighting), and pass the rest to the player on your left.
Because everyone is picking a card at the same time, a game with 7 people takes the exact same amount of time as a game with 3. It is a masterpiece of design efficiency. It offers deep strategy regarding resource management and chain-building, but it avoids the “wait for Bob to do his math” problem.
Cosmic Encounter
If 7 Wonders is elegant efficiency, Cosmic Encounter is beautiful chaos. In this game, you play as an alien race with a unique power that breaks the rules of the game. You try to establish colonies on other players' planets.
The game supports up to 6 players (or more with expansions) and encourages negotiation. “If you don't support my attack, I'll give you this card, but if you attack me, I'm going to use my flare to zap you.” It creates a political landscape that is constantly shifting. It is messy, unfair, and absolutely hilarious.
King of Tokyo
For a lighter, dice-rolling experience, King of Tokyo is perfect. You play as giant monsters punching each other to control the city. Yahtzee-style mechanics keep things moving, and the “press your luck” element means players stay engaged even when it isn't their turn because they are watching the dice results.
The setup time is minimal—just chuck the dice on the table and sort a few cards. It’s the kind of game you can teach in three minutes and play for an hour, and it scales perfectly from 2 to 6 players.
Real-Time Chaos
Sometimes, to keep a large group engaged, you need to remove turns entirely. Real-time games create a frantic energy that bonds a group together through shared panic.
Just One
Just One is a cooperative party game. One player guesses a word, and everyone else writes a one-word clue. However, if any players write the same clue, they cancel out and are erased.
This forces the group to think about what other people are thinking. It fosters a surprising amount of empathy and “mind-melding.” It plays up to 7 players and is a fantastic way to start a night before breaking into heavier games. Since it is cooperative, there is no hard feelings if you lose—you just laugh at the absurd clues you wrote.
Captain Sonar
This is 8-player Battleship on steroids. Two teams split into submarines (Captain, First Mate, Radio Operator, and Engineer). You have to track the other sub's movements, fire torpedoes, and manage your ship's systems.
This requires table space—you need to split the room in two so teams can't hear each other. It is high-intensity and stressful in the best way possible. If you have 8 players, this is arguably the best experience in tabletop gaming. It turns a quiet room into a submarine war zone in seconds.
Storage and Accessibility for Big Games
When you build a collection focused on large groups, your storage needs change. These games often come with higher component counts simply to facilitate the number of players.
Component Management
Games like Cosmic Encounter or Twilight Imperium (the ultimate large-group commitment) have hundreds of tokens. If you keep them in plastic bags, you will dread setting them up. Good storage solutions, like plastic tackle boxes or custom wooden inserts, are vital.
I personally recommend using separate bowls for tokens when playing. Passing a bowl of “Energy Cubes” or “Victory Points” around the table is much faster than reaching into a central box and jostling the board. This small accessory choice can shave 15 minutes off your game night.
Accessibility
With large groups, you often have mixed experience levels. The best hosts keep “gateway” games ready. Don't pull out a 4-hour wargame for a group of 6 where two people have never played before. Stick to games with intuitive mechanics or allow for teammates to help each other, as seen in Captain Sonar.
Frequently Asked Questions
What is the best game for exactly 6 players?
It is a toss-up between 7 Wonders and Twilight Imperium 4. If you want a 30-minute strategy game, go with 7 Wonders. If you want an all-day galactic empire building session, TI4 is legendary at 6 players.
How do I reduce Analysis Paralysis (AP) in large groups?
Use a timer. Many large groups implement a “shot glass clock” or a simple sand timer. If a player doesn't take their turn within 60 seconds, they pass. This keeps the energy up and the game moving. Additionally, favor games with simultaneous action selection (like 7 Wonders) over traditional turn-based games.
Can we play 4-player team games with 8 people?
Absolutely. “Over-the-shoulder” gaming is a great way to include extra people. Games like Pandemic or Harry Potter: Hogwarts Battle can be played with two teams of two, allowing the partners to discuss their moves openly. It turns a competitive game into a cooperative team sport.
Do I need the original box to store these games?
Usually yes, because the boards are oversized. However, if you have discarded the box, look for generic “core boxes” from manufacturers like The Broken Token or Game Trayz. These protect your components and make transport to a friend's house much easier.
Are there good large-group games for kids?
Sushi Go Party! is essentially 7 Wonders for kids. It uses the same drafting mechanic but with cute sushi artwork. It plays up to 8 people and is very easy for children to grasp.

