Azul Board Game Review | Is It Worth Buying?
I'm a dad who fell back in love with board games so I could play them with my two kids, and now I share honest, parent-first reviews of what we love. I'm not on social media, I quit it a long time ago.
The Quick Answer
Azul review: 2 to 4 players, 30 to 45 minutes, ages 8+. Is it worth buying? The honest verdict, the real scoring rules, and which expansions to buy.
Azul is a tile drafting game about decorating a palace wall. You take colored tiles from factory displays, sort them into rows on your board, then move completed rows onto your wall to score. It looks like a puzzle and plays like a knife fight, because taking a color you do not need hands it straight to your opponent.
Michael Kiesling designed Azul, Plan B Games published it in 2017, and it won the Spiel des Jahres in 2018. That award matters here for a practical reason: the jury picked it as the best game of the year for a family audience, not for the convention crowd.
I am Spector, a dad to Alex, 7, and Emma, 10. Azul is one of the first games I hand to a grown guest who says they do not like board games. It teaches in one turn, looks expensive on the table, and finishes before the kids lose interest.
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Azul Review Verdict at a Glance
| Aspect | Details |
|---|---|
| Designer and publisher | Michael Kiesling, Plan B Games, 2017 |
| Award | Spiel des Jahres winner, 2018 |
| Players | 2 to 4 |
| Playtime | 30 to 45 minutes |
| Age | 8 and up |
| Complexity | Weight 1.8 out of 5, moderate |
| Type | Abstract tile drafting and pattern building |
| Best for | Families, couples, and newer board gamers |
| Main catch | The floor line punishes greedy drafting, and the box is big for how small the game is |
How to Play Azul: The Real Rules
The base box has 100 tiles, 20 in each of five colors, plus four player boards, a score track, and a cloth bag. Setup takes two minutes.
- Fill the factories. All players fill four tiles into each factory display from the bag. A two player game uses five displays, three players use seven, and four players use nine. Fewer displays means a longer center pile, which makes stealing easier.
- Draft tiles. On your turn, take all the tiles of one color from a single factory and slide the rest of that factory into the center of the table, or take all the tiles of one color from the center. If you are the first player to take from the center in a round, you also take the starting player marker and drop it on the leftmost free space of your floor line.
- Place tiles. Put your tiles into one of your five pattern lines, filling right to left. A pattern line holds one color only, and in later rounds you cannot add a color to a pattern line whose matching wall row already has that color.
- Tile the wall. After everyone has drafted, move the rightmost tile of each complete pattern line onto your wall and score it immediately. Leftover tiles from your pattern lines go into the box lid and stay there.
- Pay the floor. Every tile on your floor line costs points, printed in increasing numbers along the row. The starting player marker counts as a floor tile.
- Start a new round until someone completes a horizontal line of five tiles on their wall.
Each round has a drafting phase and a wall tiling phase, and the whole game is three phases repeated. Our full Azul rules and strategy walkthrough covers the setup and the first two rounds step by step if you want to learn while you play.
How Azul Scoring Actually Works
In Azul, every tile moved onto your wall scores based on neighbors. An isolated tile scores 1 point, a horizontal run scores the number of linked tiles, and a vertical run scores the number of linked tiles, then the two totals are added.The official rulebook scoring, verified against the printed manual:
- No adjacent tiles: 1 point.
- Horizontal neighbors: count every tile linked horizontally, including the new tile, and score that many points.
- Vertical neighbors: do the same count vertically and add it.
- End of game bonuses: 2 points for each complete horizontal row of five, 7 points for each complete vertical row of five, and 10 points for each color where you placed all five tiles.
- Ties: more complete horizontal rows wins, otherwise the win is shared.
A common myth is that diagonal lines score the square of the length. The current official rules do not work that way. A four tile row scores 4, not 16.
The floor line is where most of the real strategy lives. Every tile you cannot fit lands there and costs you points, so grabbing a color you do not need is not free. The rulebook example has a player losing 8 points from four floor tiles plus the starting player marker.
Is Azul Good for Two Players?
Yes, Azul works very well with two players and plays sharper than with four. Two players use five factory displays, so the center pile grows faster and the stealing is more aggressive.Two player Azul is a genuine duel rather than a polite multiplayer game. With four players, a bad draft can be absorbed by other players taking the tile you needed. With two, every tile you refuse goes straight to your opponentβs floor.
If you want a dedicated two player tile game with a longer, less abstract arc, our Patchwork quilt review covers a calmer and very different use of the same kind of tile placement.
Who Should Buy Azul
Buy Azul if you want one of these:
- A first modern board game for a grown guest who is not a hobbyist.
- A family game night staple that works with two, three, or four players.
- A beautiful game to leave on a coffee table where guests can see it.
- A 30 to 45 minute game that fits between dinner and a bedtime routine.
- A calm game with a real decision on every turn, and almost no downtime.
Who Should Skip Azul
Skip Azul if any of these describe you:
- You dislike abstract games with no pieces that move and no direct attacks.
- You want lots of player talk, negotiation, or negotiation in the rules.
- You need a game for 6 or more players. There is no official expansion that raises the player count.
- You get frustrated by hidden information and take-backs in the middle of a round.
- You have a very small table. The base box is wider than most coffee tables, and 100 loose tiles find every edge.
Azul vs Other Tile Games
| Game | Players | Time | Age | Best for | Main difference |
|---|---|---|---|---|---|
| Azul | 2 to 4 | 30 to 45 mins | 8+ | The best all round drafting tile game | Steep, punishing floor line, no player attacks |
| Patchwork | 2 | 30 to 60 mins | 8+ | Cozy, quiet two player evenings | Softer penalties, fabric tiles, button currency |
| Sagrada | 1 to 4 | 30 to 45 mins | 14+ | Dice placement with big scoring swings | Dice add luck and much higher player interaction |
| Carcassonne | 2 to 5 | 30 to 45 mins | 7+ | Families who want tile placement and simple area control | Simpler rules, less drafting tension, more player claims |
| Qwirkle | 2 to 4 | 30 to 45 mins | 8+ | Families who want pattern building you can touch | No floor penalty, easier rules, less tension |
| Blokus | 2 to 4 | 20 to 40 mins | 7+ | Groups who want direct blocking | You block pieces instead of drafting tiles |
Player counts and times are the current edition values, and regional printings can differ, so check the box.
Azul Expansions: Which One Is Worth It
The base Azul box is enough on its own. Summer Pavilion is the best first expansion, Stained Glass of Sintra is the best for players who love the colors, and Azul Duel is the right pick if you mostly play with one person.- Summer Pavilion (2 to 4) adds wild tiles, a floor line draft, and a reserved round. Most fans rank it the best first purchase.
- Stained Glass of Sintra (2 to 4) adds translucent window panes and double sided boards, so the same game plays differently.
- Winter (2 to 4) adds cold tiles, ice floes, and a longer round.
- Crystal Mosaic (2 to 4) adds two boards and plastic overlays that keep tiles from being bumped.
- Glazed Pavilion (2 to 4) requires Summer Pavilion and adds overlays plus new scoring boards.
- Azul Duel (2) is a standalone two player version with simultaneous draft decisions, roughly 20 to 30 minutes.
Our Azul expansion guide ranks all of them so you do not buy the wrong box first.
Azul Strategy Tips That Actually Matter
The three decisions that win Azul games are taking the center pile, keeping your floor line empty, and finishing a color rather than spreading across five rows.Our longer seven Azul strategies for beginners covers each one in detail. The short version:
- Do not take a color you cannot use. Every wasted tile lands on the floor line and costs you points twice, once in penalty and once in lost tempo.
- Take from the center early. The first player to take from the center also grabs the starting player marker, which usually costs less than taking a good factory display.
- Count tiles, not colors. Knowing the wall has four yellow left and three blues left tells you what your opponent wants.
- Finish colors. A color placed five times is worth 10 points, which is the largest single scoring swing in the game.
- Use the gray side of the board for an easier game. The official variant keeps the same rules with a gentler wall.
If you want other patterns to look at once Azul is in your rotation, our list of games like Azul covers the abstract pattern matching side of the hobby.
Frequently Asked Questions About Azul
How many players can play Azul?
Azul supports 2 to 4 players. A two player game uses 5 factory displays, three players use 7, and four players use 9. There is no official expansion for 5 or 6 players.How long does an Azul game last?
An Azul game takes about 30 to 45 minutes for 2 to 4 players. Azul Duel, the standalone two player version, takes roughly 20 to 30 minutes.What age is Azul suitable for?
Azul is rated for ages 8 and up because the rules are simple, but the drafting and floor line decisions are sharper than the age rating suggests. Children 7 and under usually need help managing the floor line.Is Azul worth buying?
Yes. Azul is worth buying as a first modern game or a family staple because it teaches in one turn, finishes in under 45 minutes, and has enough drafting tension to keep experienced players engaged.Is Azul a hard game to learn?
No. Azul takes about five minutes to teach. The difficulty is not in the rules, it is in the drafting decisions, especially knowing when to refuse a color instead of taking it.How do you score in Azul?
Every tile moved onto your wall scores 1 point if it is isolated, the number of linked tiles if it has horizontal neighbors, and the number of linked tiles if it has vertical neighbors, added together. End of game bonuses are 2 points per complete horizontal row of 5, 7 per complete vertical row of 5, and 10 per fully placed color.Is Azul good for 2 players?
Yes, Azul is excellent with 2 players. Fewer displays mean a larger center pile, so both players draft from a shared pool and the game becomes a sharper, more aggressive duel.Which Azul expansion should I buy first?
Buy Summer Pavilion first for new drafting options and wild tiles. Choose Stained Glass of Sintra for the visuals, Crystal Mosaic for tidier boards, or Azul Duel if you mostly play two player games.Does Azul have a cooperative version?
No, the base Azul game is competitive, and every published expansion keeps it competitive. If you want to solve a tile puzzle together instead, Sagrada or the base game at a lower pressure setting fit better.Is Azul too abstract for kids?
Azul suits most kids aged 8 and up, and older children who like building patterns usually love it. Children under 7 tend to struggle with the floor line penalty rather than with the placement rules.Editorial Standards
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